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» CS:2D » Notícias » Novidades » Atualizações » Nova atualização do CS2D será liberada em breve!
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[FIXED] Crash when tabbing through textfields [FIXED] Editor hotkeys were active while using textfields [FIXED] Info_NoFow did not work on all maps [FIXED] Bots no longer try to attack you with bomb in hands [FIXED] Effect command particle amount was always at least 100 [FIXED] removed pointless transfer debug messages [FIXED] Server player was able to commit suicide when already dead [FIXED] Trouble with wrong "precon auth" errors after mapchanges [FIXED] Encoding problems with special characters in serverstats.html [FIXED] Vulnerability that allowed to use buttons that were too far away [FIXED] Tooltip for unreachable (red) servers showed an empty box [FIXED] Executing "disconnect" as client in-game crashed the game [FIXED] Lua object(id,"team") returned a boolean instead of an integer [FIXED] Decals were not displayed on map export images [FIXED] Decals were not moved when moving the whole map in the map editor [FIXED] Not all existing decal frames were available for use [FIXED] Super supply menu option 9 did not work [FIXED] Explosion sprites were rendered wrong sometimes [FIXED] Attempt to equip certain items gave error message about strip [FIXED] Lua inentityzone now works properly with teamgates [FIXED] "temp" was displayed as map name after downloading a map temporarily [FIXED] It was possible to see trough fog of war as spectator by pressing CTRL [FIXED] Breakable/DynWall transparency floating point precision bug in editor [FIXED] "Game Commencing"-restart occured with 1 player who is alive already [FIXED] Rotating sprites where not displayed correctly on map export images [FIXED] Portal gun didn't perform attack/attack2 Lua hook [FIXED] Game allowed to join when a client failed to save the downloaded map [FIXED] There was no muzzle flash in burst mode (Glock/Famas) [CHANGED] Connection setting is now "fast" by default [CHANGED] U.S.G.N. login is now always checked before joining [CHANGED] Command mapshadows now allows values from 0 to 4 (new shadow engine) [CHANGED] NET errors will only be displayed in console when debbuging is on [CHANGED] Serverlist is now much bigger [CHANGED] Filters are applied to the Internet serverlist only [CHANGED] Maximum flash duration slightly decreased [CHANGED] Hostage spead increased [CHANGED] Only players who are alive are allowed to perform name changes [CHANGED] You can only join a running round if nobody has been killed in it [CHANGED] Explosions will automatically have less details when there are many [CHANGED] Explosions are now brighter [CHANGED] Slightly improved particle and effect performance [CHANGED] Planted lasermine images can be changed now (lasermine_planted.bmp) [CHANGED] Less molotov particles, even less with lower particle settings [CHANGED] Less gas grenade particles with lower particle settings [CHANGED] Projectiles of a player are now removed on team change / leave [CHANGED] Dropped CTF flags will be returned automatically after 10 secs [ADDED] Command sv_checkusgnlogin (always check login?) [ADDED] Command sv_rconusers (list of users that are allowed to use RCon) [ADDED] Command shadowz_wall (wall shadow length) [ADDED] Command shadowz_obstacle (obstacle shadow length) [ADDED] Command shadowshade_wall (wall shadow shade effect) [ADDED] Command shadowshade_obstacle (obstacle shadow shade effect) [ADDED] Command shadow_angle (sun/shadow angle) [ADDED] Command shadow_frameskipping (light/shadow rendering frame skipping) [ADDED] Command mp_hud (enable/disable certain HUD elements) [ADDED] Command mp_buymenu (custom buy menu) [ADDED] Command mp_flashlight (allow flashlights on server?) [ADDED] Command flashlight (turn flashlight on/off) [ADDED] Command win (switch between full-screen and windowed mode) [ADDED] Command cmsg (send console message to all or certain player) [ADDED] Command triggerposition (trigger entity at certain position) [ADDED] Lua Hook flashlight (when flashlight is turned on or off) [ADDED] (, ) and | can be escaped with preceding \ in Lua menu command [ADDED] Enhanced in-game chat flood protection with auto-kick [ADDED] serverstats.html now has a CS2D favicon [ADDED] Light/shadow engine by BlazingEyed (see video options, off by default) [ADDED] Env_Room entity for light/shadow engine [ADDED] Env_Light entity for light/shadow engine [ADDED] Env_LightStripe entity for light/shadow engine [ADDED] Info_NoWeather entity (disable weather effect in certain area) [ADDED] Flashlights (turn on and off with F) [ADDED] Some additional loading screens for certain editor actions [ADDED] Serverlist now saves the server name as well (for website serverlist) [ADDED] Serverlist now has a "recently joined" tab with 20 latest servers [ADDED] Serverlist refresh countdown is visible in refresh button [ADDED] Serverlist now has a "game mode" column [ADDED] Browser launch compatibility (allow to join over cs2d://ip:port URIs) [ADDED] "-realport" commandline parameter (use port from settings for list entry) [ADDED] "-rconlua" commandline parameter (allow Lua script execution via RCon) [ADDED] Gas Mask (non-buyable protection against gas grenades, id 60) [ADDED] Several new Info_TeamGate entity options [ADDED] Info_NPC now performs trigger whenever an NPC from it is killed [ADDED] Info_TeamGate now performs trigger when it kills someone [ADDED] Trigger_Use now has a re-use delay option [ADDED] Warning message when saving map without spawnpoints (Info_T/Info_CT) [ADDED] Checkbox in graphics options menu to switch to window/full-screen [ADDED] Satchel Charge (remote controlled explosives) [ADDED] M134 machine gun (by FaqAp) [ADDED] FN F2000 rifle (by FaqAp) |
Créditos: HaNwKs
Inserido por: HaNwKs
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